Monday, March 9, 2015

Scavenger Survival



How long will you survive? Gather food, avoid zombies and find the exit. Scavenger Survival is a hardcore implementation of Unity's 2D Rougelike project.

To me, Unity's tutorial game felt enjoyable but too easy, the graphics filled me with pixelated childhood nostalgia, yet the difficulty never came close to the tantrum inducing levels of the classics.  After completing the tutorial I started making changes.


Making enemies harder doesn't mean just increasing their damage, in fact the current version uses the default values from the tutorial.  Making the enemies harder to avoid greatly increases difficulty. my changes include: attempts to intercept the player, attacking walls when the unit gets stuck, and the ability to attack the player out of turn.


Another key change was randomizing the map size and a new camera script to follow the player within the map boundaries.  The quantity of walls and food are still randomized, but map dimensions is now factored in to the equations, and enemies still use logarithmic level progression, but again modified by map size.  




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